We have collected more than 100 brand new call girls number and added it to a pdf for easy sharing.
To download 100+ Dhakaia Magi's number, complete the captcha and download it.

Download now








Loading Captcha...

If it doesn't load, please disable Adblock!






Showing posts with label Big Cash. Show all posts
Showing posts with label Big Cash. Show all posts

Adversal - Best Adsense Alternatives for 2015

Adversal CPM ad network have been around since 2003 and are one of the quality pop-under ad providers in the market. They have expanded their ad network to include numerous other ad types including PPC ads.
Adversal provide a geo-targeting option that ensures their advertisers are paying top dollar for their ads to be displayed to the audience they want, this means more money for publishers.
sign-up

How does Adversal operate?

Adversal are easily our favourite Adsense alternative. They are continually a great performing CPM ad network and we highly recommend registering if you meet their sign-up criteria. Their CPM payout rates are determined in real time and payment rates are decided by factors such as where your traffic is from, the type of content and bounce rate on your site and how much an advertiser is willing to pay for your niche.
They are well known for their pop-under ads but they have many other ad types available including;
  • Banner
  • Leaderboard
  • Medium Rectangle
  • Ministitial
  • Pop-under
  • Skyscraper
  • Wide Skyscaper
Adversal pay for each raw impression not per visitor which means more money for you. Adversal use a code that allows their pop-under ads to not be blocked by most pop-up blockers ensuring that you still get paid for each of these impressions. They have decent eCPM rates and have advertising available in a lot of categories referred to as verticals on their site.
Adversal-Review-pic copy

Adversal Review

POSITIVES
  • Low minimum payout rates of $20.
  • Very high CPM rates.
  • Great reporting system that allows you to track different ad campaigns.
  • They have a good reputation for paying on time.
NEGATIVES
  • Adversal pay more for North American based customers but still can receive high CPMs for other countries depending on a number of factors.
  • It can be difficult to be accepted if you don’t meet the US traffic requirements.
  • Statistics are only updated once daily.
  • The amount of impressions shown on Adversal’s reporting system might differ from your own analytics due to instances where pop-up blockers have been effective.

Adversal Payouts

Adversal have an extremely low payout rate. Payout is on a NET35 basis and if you reach the minimum payment threshold of $20. This means that if your account reaches the minimum payout amount in November, from the 1st December you will need to wait 35 days to receive your payout, which would mean payment on the 5th January. Payment is made via PayPal, Bank Wire or cheque and all unpaid balances are rolled over each month until you reach the minimum payment amount.
Here’s Adversal Payment Proof via PayPal.
Adversal Payment Proof image

Adversal vs Adsense

Adversal is one of the top adsense alternatives. They can offer high payout rates, especially if you have US or Canadian traffic. They also offer great support. Kyle from Adversal is always quick to offer assistance. Adversal have an advantage over Adsense by offering various ad types including pop-under ads. Adversal and Adsense can be used on the same page. Adversal can be used with other pop-up and pop-under ad networks as long as they are not activated when links are clicked on your site.

Signing up for Adversal

The sign up process for Adversal is easy and you should get a decision within 5-7 days regarding approval. There are specific criteria you need to meet for approval such as;
  • Half your site’s traffic should be from the US.
  • You must receive 50,000 page views each month.
  • Your site must be in English.
  • Your site should not contain any questionable content or links that lead to malware or viruses.
  • Your site must be at least 30 days old and be complete with no broken links or be under construction.
  • Your site must be at least two pages and be comprised of decent original content.
Once you have been accepted, installation of the Adversal ad codes is easy. By installing the ad codes on more pages within your site should ensure an increase in revenue. If for any reason your application is rejected, you must wait 30 days before signing up again.
sign-up

Adversal Review 2015

We spoke to Kyle at Adversal and this is what he had to say about Adversal to date.
“Our goal at Adversal is to maximize earning potential and provide an overall great publisher experience. We also have a long history of reliability within the industry. In 10 years, we’ve never once missed a pay period or even sent out a single payment late.”
“Over the past year, we’ve made significant improvements and updates to our display network. As a result the majority of our publishers have seen their eCPMs double and even triple!”

What is Your Experience With Adversal?

After signing up, let us know how things went and leave a review. We want to keep the information on here as fresh as possible so we appreciate you contributing your experiences.

Vacation at Las Vegas Travel

Easter Island, Machu Picchu, and other celebrated wonders of the world are certainly impressive. But Las Vegas... Las Vegas is a land where jungles thrive and fountains dance in the middle of the desert. It's a place that unites medieval England and ancient Egypt with modern-day Venice, Paris, and New York. It's a never-ending source of irony and improbability where you can turn a chip and a chair into a million dollars, or celebrate your shotgun wedding by shooting machine guns. Where else does such a wonderland exist? In a word, nowhere. But Vegas.


Las Vegas


The world of Vegas-area casino hotels changes constantly. In the early 2000s just about every resort was investing heavily in family-friendly accommodations and activities. Today, however, most places have refocused squarely on decadence and indulgence.
Just about every property now has a special pool for topless (they call it "European-style") sunbathing. Many resorts also have expanded their cocktail programs (the fancy word for this is now "mixology").
Some of these efforts have been more successful than others. The posh new Encore Beach Club, at Encore, exemplifies the new notion of a "dayclub" in that it creates a nightclub vibe during the day. Developments at The Cosmopolitan Las Vegas have had a similar impact; the property has three on-staff mixology gurus, and a special kitchen where these cocktail whizzes whip up recipes all day long.
Other properties have established new benchmarks in amenities. When CityCenter opened in 2010, the $8.5-billion complex included Crystals, a new-era shopping mall with flagship stores of Prada, Tiffany & Co, and some of the spendiest boutiques in America. Also in 2010, the Palazzo launched "Prestige," an optional $100 reservation upgrade that grants guests access to a concierge level including daily snack service, drink service, and a business center.
Despite competition from these up-and-comers, the established properties still pack ?em in. Bellagio's rooms still carry cachet, and the Mirage—the hotel that started the megaresort trend more than 20 years ago—continues to sell out. At Wynn Las Vegas and the Venetian, guests rave about everything from comfy beds to exquisite restaurants and great shopping. At Caesars Palace the constantly evolving Qua Baths & Spa might be one of the top spas in town. And for overall experience, the Four Seasons-Las Vegas, which occupies top floors of the tower at Mandalay Bay Resort & Casino, is still one of the best.

How to Play Casino

The Players, the Cards and the Objective

The game works best with from 2 to 4 players, though in theory more could take part. It has the distinction of being one of the few games which will deal out evenly to two, three, or four players. Four players can play in partnerships, two against two, with partners sitting opposite each other.
A regular 52 card deck is used. Each numeral card (ace-ten) is counted as its numerical value (ace = 1, two = 2, etc). The aim is to capture cards from a layout on the table, by playing a card from hand which matches in number a table card or the sum of several table cards. Picked up cards are accumulated in a pile to be counted at the end of the round.

The Deal

The dealer deals four cards to each player and four cards face up in the centre (these centre cards are laid out separately so that all are visible). Traditionally, the deal is in twos: two cards to each other player, two to the table, then two to the dealer, then repeat. However, some players prefer to deal the cards singly. The remainder of the deck is temporarily put aside. After everyone has played their four cards, another hand of four cards is dealt to each player from the remaining cards, but no more cards are dealt to the table after the first deal. After these cards have been played there is another deal, and this continues until all 52 cards have been dealt (this takes 6 deals for 2 players, 4 deals for three players, 3 deals for 4 players). The dealer must announce "last" when dealing the last cards. After the last cards have been played and the hand scored, the deal passes to the left for the next round.

The Play

Starting with the player to the left of the dealer and continuing clockwise, each player in turn must play one card out from hand face up on the table. This card may or may not capture one or more cards from the table.
  • In case of a capture, when the other players have had an opportunity to see the capturing card, the player picks up this card and the captured cards and stores them all face down in a pile.
  • If there is no capture the played card remains face up on the table.
Irrespective of whether a capture was made or not, the turn passes to the next player. In detail, the possible types of play are as follows:
1. Capturing with a face card
If the card played is a face card (king, queen or jack) which matches the rank of a face card on the table, the face card on the table may be captured. This is the only possible capture with a face card. If the table contains more than one matching card only one may be captured. Example:The clubQ and spadeQ are on the table, and the diamondQ is played. The player may capture one of the queens from the table but not both.
2. Capturing with a numeral card
A numeral card (Ace, 2, ..., 10) can capture any numeral cards on the table which are of the same rank as the card played, and any sets of numeral cards which add up to the rank of the card played, with the following restrictions:
  • cards which are part of a build (see below) can only be captured by a card of the rank announced for that build;
  • when sets are captured, each captured card can only be counted as belonging to one such set.
Example If an eight is played it could capture one, two or three eights from the table. It could also capture a five and a three, or a four and two twos. If the following cards are on the table: A 2 3 5 6 8, then an eight could capture 8 6 2 5 3 or 8 5 2 A, but not all six cards.
3. Building
A numeral card may be played and combined with other cards on the table, placing them together to form a build. A build can be made out of any collection of numeral cards which can be captured by a single numeral card according to rule 2 above. The player making the build must announce the capturing number (saying, for example, "building 5"), and must hold a numeral card which can later make the capture. There are two types of build: single builds and multiple builds.
  • A single build consists of two or more cards whose capture values add up to the capture value of the build - for example a 5-build made of a 2 and a 3, or a 10-build made of A-4-5.
  • A multiple build consists of two or more cards or sets of cards, each of which equates to the capture value of the build - for example a 5-build made of a 2 and a 3 plus a 4 and an ace, or a 5-build made of A-4 and 5, or a 9-build made of two nines, or a 9-build made of 6-3 plus 5-4 plus 9.
When you make a build, it must include the card you just played - you cannot create a build consisting entirely of cards that were already on the table. Cards which have been made into a build can subsequently only be captured as a unit, never separately. Examples
  • If there is a 5 on the table, a player holding a 3 and an 8 may put the 3 on the 5 and announce "building 8"; this single build can now only be captured by an 8.
  • If there is an ace and a two on the table, a player holding two threes and a six could play one of the threes and either:
    1. capture the two and the ace;
    2. combine the played three with the ace and the two and make a single build, announcing "building 6";
    3. combine the played three with the ace and the two and make a multiple build, announcing "building 3";
    It would not be legal to play the three on the ace, building four, or on the two, building five, as the player does not hold a four or a five.
4. Capturing a build
A build can be captured by playing a numeral card of the rank which was announced when the build was made. It is thus possible to "steal" a build created by another player, if you have the right numeral card.
If on your turn, the table contains a build which you created or added to yourself, and no other player has added to it since your last turn, you are not allowed simply to trail a card (as in rule 6) on your next turn. You must either make a capture of some kind, create another build, or add to a build (i.e. follow rule 3, 4 or 5). It is always possible to capture in this situation - if nothing else, you must hold the capturing card for the build you just made, otherwise your build was illegal.
If there is a build on the table, and you were the last player to add a card to this build, you are not allowed to play so as to leave yourself with no card equal to the value of this build.
While capturing a build, you can also capture any loose cards on the table that add up to the same number. For example you have made a build of 9 and there is a 5 on the table. If the player before you plays a 4, you can capture the 4 and the 5 at the same time that you take in your build.
It is not possible to capture a build with a card of any other rank than that announced for the build. For example the table contains a 4 and a 3 combined into a build of 7, plus a separate 2. You cannot play a 9 to take the build of 7 plus the 2 - the build can only be captured with a 7.
5. Adding to a build
There are two ways of adding to a build:
  1. You may add a card from your hand to a single build, increasing the capturing number, provided that you also hold a card which will capture the new build. At the same time you may incorporate additional cards from the table into the build, if they are equal to the new capturing number. In this case the build will become multiple. You can never use a card from the table to change the value of a single build. Example A The table contains a build consisting of two threes, announced as a build of six. If you hold a two and an eight, you can add the two to the build announcing "building 8". The next player, holding an ace and a nine, could then add the ace and say "building 9".
    The capturing number of a multiple build can never be changed. If the original build of two threes in the above example had been announced as building three (rather than building six), it would not be possible for a player holding a two and a five to add the two to the build, making five, not for a player holding a two and an eight to add the two making eight.
    Example B The table contains an ace, a two and a four; the ace and the four have been combined by a previous player into a build of five. You hold a three, an eight and a ten. You can play your three onto the single five-build and announce "building eight", but you are not allowed to incorporate the two from the table into this build to make it a build of ten.
    Example C The table contains a three and a four, built into a seven, and a separate nine. You hold a two and a nine. You can play your two, combining it with the seven-build to make nine, and at the same time incorporate the nine on the table into the build, converting it to a multiple build and saying "building nine".
  2. You may add to any build, single or multiple, by playing a card from your hand which, either alone or combined with other cards on the table which are not yet in builds, matches the existing capture number of the build, provided that you hold a card which can capture the combined build. Example The table contains a 9-build consisting of a 5 and a 4, and there is also a 3 on the table. You hold a six and two nines. You can play your 6, combining it with the 3 and the existing build to make a new multiple build of 9. Then on your next turn (provided that no one else captured) you could add one of the nines from your hand to the build. Finally, on the following turn, you could capture the whole build with your second nine.
Note that when making or adding to a build, you must contribute a card to it from your hand. You cannot just combine various cards which are already on the table to form a build. Note also that once a build contains more than one card or sets of cards which add to the capturing number, it is a multiple build and the capturing number can no longer be changed.
Example. There is a multiple 8-build of 3-5-8 on the table, and there is also a loose 6 on the table. In your hand you have 2, 8, 8, 10. You may add one of your 8s to the build, making 3-5-8-8, or to add your 2 together with the 6 on the table, making 3-5-8-2-6, still with capture value 8. You cannot use your 2 to change the capture value to 10.
6. Trailing
If you simply play a card without building or capturing, the card is placed face up on the table alongside any other layout cards and remains there to be captured or built on in future. It is then the next player's turn. Playing a card without building or capturing is sometimes called trailing. You are allowed to trail a card even if that card could have made a capture.
Example Suppose that in a four player partnership game your partner has two tens and you have one. Your partner plays a 10 and the next player does not take it. On your turn, if you suspect that your partner has a second 10, you can play your 10 and not capture, leaving both tens on the table for your partner.
The only case in which trailing is not allowed is when there is a build on the table which you were the last player to add to.
When all the cards have been played in the final deal, the last player who made a capture also wins any cards which are left on the table (these cards are sometimes known as the residue). That is why it is important that the dealer should announce "last" when dealing the last cards.
Hint on tactics: it is often good for the dealer to hold back a face card to play last if possible; this will capture a matching face card on the table and thereby also win any other table cards that remain.

Scoring

Each player (or team) counts their score based on the pile of cards they have won. There are eleven possible points in each hand:
  • whoever has the Most Cards gets three points;
  • whoever has Most Spades is one point;
  • each Ace is worth one point (capturing an ace with another ace is called "cash" by some players)
  • the ten of diamonds, called Big Casino or the Good Ten, is worth two points;
  • the two of spades, called Little Casino or the Good Two, is worth one point.
If there is a tie for most cards or most spades, no one gets those points.
Whoever first reaches a total of 21 or more points, over however many rounds it takes, wins the game. If two people reach the target on the same round, whoever has the higher score wins. If there is a tie, another round is played.

Variations

Building Rules

Building is the most intricate part of the game, and there are several variations in exactly what is allowed when creating or capturing builds, and many of the card game books are ambiguous on this point. Some people play by more permissive rules, for example:
  • Some players allow a player to trail a card and simultaneously make a build by combining other cards on the table, not including the card played.
  • Some players allow a player who has a build on the table simply to trail a card on subsequent turns, leaving the build in place.
  • Some players allow cards from the table to be used to help increase the value of a single build, provided that a card from your hand is also used to increase the value. In this variation, in Example B under rule 5 above, it would be legal when playing your 3 on the 5-build to incorporate the 2 from the table as well, making a single build of 10. On the other hand, if there was a 6-build and a 3 on the table and you had two nines in your hand, it would not be legal to combine one of your nines with the six-build and the three to make a multiple build of nines, because when changing the value of a build, the card you play from your hand has to contribute to the change of value.
  • Some players treat a single build exactly like a single card of the same value, for the purpose of capturing it or extending the build. For example, if there is a build of 6 (5+A) on the table and a loose 4, a player who holds a 10 can capture the 6-build and the 4, and a player who holds two 10's can combine one 10 from hand with the 6-build and the 4 to make a multiple 10-build.

Sweeps

Many people play that a Sweep is worth one point. A sweep occurs when a player takes all the cards from the table, leaving it empty and forcing the next player to trail. Some players call this a clear. When making a sweep, the capturing card is stored face-up in the pile of won cards, so that the number of sweeps can be checked when scoring. It is possible to make a sweep with the last card of the final deal if it captures all the cards on the table, but if it does not, taking the remaining cards from the table because you made the last capture does not count as a sweep.

Scoring

Other targets for winning the game are possible:
  • Some play to 11 points. In a two player game (or a 4-player game with partners), in each round the player with more points scores the difference between the points made by the two players or sides.
  • Some play to 50 points.
Some people, instead of scoring three points for cards, award two points to the player with most cards and one point to the player who made the last capture during the game.
Some play that when deciding the overall winner, if both players reach the target score in the same round, the points are counted in order: cards, spades, big casino, little casino, aces (in the order spades, clubs, hearts, diamonds), sweeps (in order of occurrence).
Some players, when approaching the target score, count the points as they are earned - each sweep as it happens, aces, big and little casino as they are captured, and spades or cards as soon as one player has captured 7 or 27 of them respectively. In this case the play would end as soon as a player correctly claims to have won by reaching the target score (even if the opponent has in fact scored more but failed to claim it). Some score sweeps as they happen, but the remaining points in a specific order, with an agreed order of suits for the aces.

Royal Casino

As described in English and American books, Royal Casino differs from the standard game only in the use of the picture cards and aces. Jacks have a capture value of 11, Queens 12, Kings 13 and Aces 1 or 14 at the discretion of the player. Picture cards and aces can capture and be captured, and can be incorporated into builds in the same way as other cards. For example, a Queen can capture a Five and a Seven, or an Ace can capture a King and an Ace, counting the capturing Ace as 14 and the captured Ace as 1.

Kasino in Finland

The game of Kasino which popular in Finland is similar to Royal Casino, but normally played without building: so the only possibilities are to capture or to trail (play a card that does not capture anything, leaving it on the table. It is commonly played by 2 people, but 3 or 4 can also play. A 52-card pack is used and as usual the deal is 4 cards each and 4 to the table, 2 at a time, with a further deal of 4 each when the hands are exhausted.
  • Kings have a capture value of 13, Queens 12, Jacks 11, 2-10 face value.
  • An Ace has a capture value of 1 on the table, but 14 when played from hand. Therefore an Ace cannot capture a single Ace.
  • The spade2 (Small Kasino) has a capture value of 2 on the table, but 15 when played.
  • The diamond10 (Big Kasino) has a capture value of 10 on the table but 16 when played.
The scoring is somewhat different from standard Casino, in that cards are worth less and spades are worth more:
  • majority of cards: 1 point (not scored if there is a tie)
  • majority of spades: 2 points (shared if there is a two-way tie in a 3- or 4-player game)
  • each Ace: 1 point
  • spade2 (Small Kasino): 1 point
  • diamond10 (Big Kasino): 2 points
That makes 10 points in each hand (if there are no ties). In addition there is an extra point for each sweep, known in Finnish as a mökki (hut), and recorded by turning one card face up in the player's captured card pile. If all players (or teams) have a sweep, they cancel (each player/team loses one sweep). This can make a difference when nearing the end of a game.
The first player to 16 points wins. For this purpose sweeps are counted as they occur, so the game can finish in the middle of a hand. The other points cannot be claimed until all the cards have been played. The scores are then totalled and if any player has 16 or more the player with the highest score wins. In case of a tie, Aces, Small and Big Casino are counted first, then if there is still a tie, Spades are counted, and finally cards.
Cristian Seres' Kasino page has rules, variations and some advice on Finnish Kasino.

Kasino in Sweden

A version of Royal Casino is also popular in Sweden. According to Dan Glimne's description in his Kortspelshandboken, this is a little different from the Finnish game. Aces have a capture value of 1 or 14 at the choice of the player, Kings are 13, Queens 12, Jacks 11 and 2-10 are always face value, with no special capture value for the spade2 or diamond10.
As in Finland there can be 2, 3 or 4 players. The scoring is the same except that there is an extra point (sistan) for the player who makes the last capture and thereby takes the remaining cards from the table. Thus the total in the absence of ties and sweeps is 11. A sweep is called a tabbe and scores an extra point. The winner is the first player to reach 16 points or more, which can happen during the play.

Swazi Casino

This interesting version of Casino, which is popular in Swaziland, was contributed by Jonathan Dushoff. The building process is different from that of Anglo-American Casino. Captured cards are kept face up, and the top card from your pile of captures can be taken by your opponents to add to their builds.

Players, Cards and Deal

Swazi Casino is played by 2, 3 or 4 people using a standard 52 card pack. The version for 3 or 4 players is described first. When there are four players, the players sitting opposite each other are partners. The usual direction of play is anticlockwise.
For the purpose of capturing, pip cards from 2 to 10 have their face values, jacks count as 11, queens 12, kings 13 and aces 1 or 14.
The dealer shuffles the cards and the player to the dealer's right (who will be the first to play) cuts four cards out of the middle of the deck, and puts them face up in the centre of the playing area to form the initial layout, and returns the deck to the dealer (who plays last). The dealer then deals out all of the cards to the players, one at a time. The first dealer is chosen at random; subsequently the deal passes to the right after each hand.
Some people have rules disallowing certain cuts. The game is rather uninteresting if there are too many scoring cards in the layout at the start. Also, when there are four players, the pair that plays first has a big disadvantage at the end, which is balanced by their having the first chance to capture at the beginning, but the benefit of making the first move is reduced if too many big cards are cut. There are many variations, but it is suggested that if the initial layout contains either
  • cards with a scoring value of three or more points (e.g. diamond10 and an ace), or
  • three or more picture cards,
then the four cards should be put back in the pack, which is reshuffled and the cut repeated.

The play

All captured cards are kept face up in a single pile in front of the player who captured them. In the four-player version, partners share a pile. New captures are added to the top of the pile. When you capture several cards at once, you may sort the captured cards however you like. The capturing card, however, must go on top of your pile. You do not show the other players in what order you have arranged the captured cards in your pile. When playing with partnerships, you may sort the cards you capture, or if your partner is looking after your team's capture pile you may hand the cards to your partner to sort instead.
In the centre of the playing area is the layout of face up cards which are available for capture by the players. At the start of the game there are four single cards in the layout. As the game progresses, these can be captured, or further single cards can be played there. It is also possible for cards in the layout to be combined into builds - piles of cards with a specific total value which are treated as a single unit until they are captured. There are two types of build:
  • a single build is a pile of cards whose value is the sum of the values of the cards in it - for example a single build of 13 could consist of a 6, a 5 and a 2.
  • an augmented build consists of two or more single cards or sets of cards, each of which adds up to the same value - for example an augmented build of 12 could consist of two queens, or Q + 7+5, or 6+6 + 8+3+A, or Q + Q + 10+2 + 3+3+6, etc.
Each build has an owner, who is responsible for eventually capturing it, unless it is first changed in value or captured by another player. Single cards in the layout belong to no one in particular.
The turn to play rotates. Your turn can consist several actions, in any order. At some point during your turn you must play exactly one card from your hand. The possible actions during a turn are:
  1. to play a card from your hand to capture one or more single cards and/or a build from the layout;
  2. to form a new build of your own;
  3. to change the value of a build using a card from your hand;
  4. to create or add to an augmented build;
  5. to discard a single card from your hand to the layout.
Actions 1, 3 and 5 involve playing a card from your hand, so only one of these actions can be performed during a turn. Actions 2 and 4 can involve playing a card from your hand, or can be performed using only cards that are already in play. As long as no card from your hand is involved, you can perform as many of actions 2 and 4 as you wish in any order, before or after playing from your hand.
Each type of action will now be described in detail:
1. The capture or "chow"
A capture can only be made by playing a card from your hand.
  • If you play a card from your hand that matches a single card in the layout, that single card is captured.
  • If the card you play matches the sum of several single cards in the layout, you capture that set of cards.
  • If the card you play matches the value of a build, you capture that build (no matter who owns it).
If you play a card that matches several separate cards, sets or builds you can capture them all.
Note that you cannot capture cards directly from the top of an opponent's capture pile (though you may be able to do so indirectly by first using them to augment a build - see below). Also, you can only capture a build by matching its value - you cannot add the value of another build or card to create a match. Example: in the layout is a build of 8 (5+3), a build of 6 (4+2) and a single 6. If you play an ace (14) it does not capture anything. If you play a 6 it captures the single 6 and the 6-build.
If you play a capturing card as an action of type 1 or 5 (capture or discard), but fail to take all the cards you are entitled to capture, any opponent can insist (if they wish) that you capture all the cards that it is legal for you to take. (They might do this if they thought you would get an advantage by leaving some of the cards that you should have captured in the layout). Alternatively, if the opponents think that you have made a mistake by not capturing all the cards that you could, they may let your play stand.
Note that it is legal to play a card that could have captured, but to use it in a build instead (action 2, 3 or 4). This is called drifting. If you use your played card legally for an action of type 2, 3 or 4, the opponents have no right to make you capture instead.
2. Creating a single build
A single build can be formed from single cards already in the layout, with or without adding a card from your hand. The player who forms the build becomes its owner. You are only allowed to form a build if you have a card in your hand which can later capture that build.
Examples:
  • there is a 5, a 3 and a 2 in the layout and you have a 10 in your hand; you can combine the 5, 3 and 2 into a build of 10.
  • there is a 4 and a 5 in the layout and you have a 5 and an ace in your hand; you can play your 5, combining it to the 4 and 5 to make a build of 14.
You are not allowed to use cards from any capture pile when creating a single build.
3. Changing the value of a single build
You can change the value of a single build only if all of the following conditions hold:
  • the build is currently owned by an opponent;
  • you change the value by adding a single card from your hand
  • you have a card in your hand that matches the new value of the build
By changing the value you take over ownership of the single build.
Example: if your opponent has made a single build of 9 and you hold a 2 and a jack, you can add your 2 to the build and make it 11. You would not be allowed to do this if the 9-build had been formed by yourself or your partner.
Note that it is not possible to change the value of a build and capture it in the same turn, as that would involve playing two cards from your hand.
It is not possible to change the value of an augmented build
4. Augmenting a card or build
You can augment a build that is owned by yourself or your partner by adding further single cards or sets of cards of the same value. When augmenting a build you can use single cards from the layout, one card from your hand, and the top card of the opponents' capture pile(s). It is possible to form a build and then augment it in the same turn.
If there is a single card in the layout which you can match with a card from your hand, you can make this card into an augmented build by adding further cards to it, from the layout, from your hand or from the top of the opponents' capture pile(s). You thereby become the owner of that build.
You can augment a build owned by your opponent only if you also capture that build in the same turn. Since you can only capture with a card from your hand, and you can only play one card from your hand during your turn, any augmentation of an opponent's build has to be done using cards from the layout or from the top of your opponents' capture pile(s).
You are not allowed to use a card from the top of your own (or partner's) capture pile to augment a build.
The value of an augmented build can never be changed. Such a build can only be further augmented and then eventually captured by a card of that value.
Only the card on top of your opponents' capture pile at any time is available to augment a build. After it has been taken the card underneath it becomes available for use. Example: There are a 9 and a 2 in the layout. You have a 9 in your hand, the top card of an opponent's capture pile is a 5 and the next card underneath that is a 2. You are not allowed to take the 5 and 2 from the opponent's pile with the 2 on the table to augment the build. However, if the layout had instead contained a 9, a 7 and a 4, it would be legal to add the 4 with the opponent's captured 5 to make an augmented build of nines, and then use the now exposed 2 with the 7 from the layout to augment the build again.
If there are any cards in play (in the layout or on top of a capture pile) that can legally be added to a build owned by you or your partner, any opponent can insist that you add such cards to your build(s) before you end your turn.
5. Discarding a card
You are always free, for the play from your hand, to play a card that does not capture anything, simply leaving it as a single card in the layout. There is no obligation (as in standard Anglo-American Casino) to make a capture when you own a build.
You may not, however, abandon a build that you own by using up all of the cards that you could have captured it with for other purposes.
It is never possible to break up builds, nor to combine two builds to form a build of higher value.
Note that the top card of an opponent's capture pile can only be used to augment a card or build. So before you can make use of the card, you must already have a "base" in the layout which it can help to augment. A base is
  • a build that belongs to you or your partner, or
  • a single card in the layout which does not match the value of any existing build, and which either
    • you could capture by matching it from your hand, or
    • you can prove your partner can capture it, because your partner previously made a build of that value which was changed or taken by someone else and has not subsequently played a card of that value.
There cannot be two builds of the same capture value on the table at the same time. That means that if your opponent has (for example) a build of 13, you are not allowed to make a 13-build of your own alongside it. You can make a second build of a value which your side already owns, but your must then combine them into a single augmented build. Example: you own a 13-build and an opponent has created a single build of 9 (6+3). If you have a 4 in your hand, you can play it to increase the 9-build to 13, but you must then amalgamate this with your existing 13-build to make an augmented 13-build.
A single ace in the layout or in a player's hand or in a capture pile can be deemed to have a value of 1 or 14 according to the player who wants to use it in a build or capture. Once an ace is incorporated in a build, its value is fixed until the build is captured. If you put two aces together to make an augmented build you must choose and announce whether its value is 1 or 14.

Special rules for partnership play

If your partner owns a build whose value is then changed by an opponent, or which is captured by someone other than your partner (including yourself), then you know that your partner holds a card of the rank needed to capture that build. As long as your partner does not play a card of this rank, you are allowed to create a new single or augmented build of this rank, which will be owned by your partner. This is the only circumstance in which you can build for your partner, no matter how completely obvious it is that your partner has the card in question from other cues.
If your partner plays a card that captures a build belonging to you or your partner, and you have a card of that rank in your hand, you may ask your partner not to capture the build. Your partner may ignore your request and capture the build anyway, or may instead use the played card to augment the build, in which case you take over ownership of the build.

The end of the play and the scoring

When all the cards have been played, whoever made the last capture takes whatever cards are left in the layout.
Each player or team then scores for the cards in their capture pile as follows:
Player (or team) with most cards2 points (if tied the tieing players get one point each)
Player (team) with most spades2 points (if tied the tieing players get one point each)
Two of spades ("spy two")1 point
Ten of diamonds ("big ten")2 points
Aces1 point each
Thus a total of 11 points are scored for each deal.
Note that there is no extra score for sweeps (capturing all cards from the layout)

Swazi Casino: Two-player version

In the standard two-player version, after the cut twelve cards are dealt out to each player, and when these have been played another twelve each are dealt. While playing your first twelve cards, there are two extra restrictions:
  • It is illegal to discard a card without capturing while you own a build.
  • you are not allowed to have more than one build at the end of your turn (you may, however, make a second build for the purposes of stealing cards from your opponent, as long as you chow one of the two builds at the end of the turn).
After the first twelve cards have been played, the layout is left intact and the remaining cards are dealt. When playing your second twelve cards, the rules of play are as in three or four-player casino, without the above restrictions.
An alternate two-player version is sometimes called "crazy casino". In this version, each player is dealt eight cards, and the remainder form a face-down drawing pile from which you pick up a card after each play, to keep eight cards in your hand, until all of the cards are gone. In this version, the first of the two restrictions above - that you may not discard while you are building - applies until there are no cards left in the drawing pile. The rule against more than one build is sometimes also enforced, but Jonathan Dushoff suggests that this version of the game is better without it.

Notes on tactics

The tactics of this game centre around the builds - especially builds of high value. Suppose for example that early in the game you find that you (or your team) have a monopoly of aces. Then you can make a build of 14 that the other team cannot touch, and at every opportunity you augment it with more sets of cards adding up to 14. Right at the end you capture a huge pile of cards with your last ace.
Sometimes there will be rival piles - for example one player (or team) building 14's and another building 12's. Build piles with a high capture value are most powerful, because they are easy to augment. If you have a smaller value build pile - say nines - then it will be safe for your opponents to play a 10 or higher, because these cards cannot be incorporated in your build. If your opponent has a pile of 13's or 14's, all your cards are potentially at risk. If your opponent has a 13-build and you capture with (say) a 10, your opponent may play a 3 from hand and then take your 10 together with the 3 to augment the build.
A large part of the tactics of the game is correct timing of when to capture. Although the ultimate objective is to capture cards, capturing early can put you at a disadvantage, especially in the three-player game, because your capture pile then becomes available to your opponents to augment their builds. Because large value piles are so powerful, it is particularly important not to release your queens, kings and aces too early if this may give your opponent a monopoly. To exploit this, if you and another player have (say) a king each, you might start a 13-build early in the game to tempt your opponent to capture it, leaving you with a 13 monopoly.
Drifting can be used as a way of signalling to your partner. Drifting is only safe when you know that your opponents have no more of the card in question, or when you know that you and your partner combined will still have two left. Therefore a drift by the player who owns the pile signals that he or she has two more of the card in question; a drift by the other partner signals one more of the card in question (unless the card played is appearing for the third time, in which case the build is safe anyway). Players may drift reciprocally, so that both can be assured that the build is safe. For example, my partner builds kings, and I have two. I might drift a king. If she also has two, then she knows that our build is safe, and should then drift back at an early opportunity so that I will know, too.

Sotho Casino

Sotho casino differs from Swazi casino in that the picture cards lose their numerical value, and an ace can only be one. Cards taken to the capture pile may not be sorted, but are left in whatever order they accumulated on the build pile, with the capturing card on top. Partners keep separate piles, and you may steal your partner's top card to help augment a build. Picture cards are placed in the capture pile beneath all the numeral cards but above other picture cards. You may give your partner picture cards you captures to store in your partner's pile (it seems unlikely that this would be very useful, but they do it).

South African Casino

Faizal Asmal provided a short description of a version of Casino that is popular in South Africa. This resembles the Swazi and Sotho versions in that cards can be taken from an opponent's capture pile, but the detailed rules are somewhat different. The South African game can be played by two, three of four players. It is played with a 40 card pack, obtained by removing all the pictures from a standard 52 card pack.
The first dealer is chosen at random. In subsequent hands the previous loser is the first person to be dealt cards, and also starts the game. If there are two players, 10 cards are dealt to each player and there is a second deal of 10 cards when these have all been played. For the three player game, 13 cards are dealt to each player and one is placed face up on the table. For the four player game, 10 cards are dealt to each player.
Note that with two or four players there are no face up cards on the table at the start, so the first player cannot capture but must simply play a card. In South Africa, playing a card without capturing is called drifting.
All captured cards are kept face up in a single pile in front of the player who captured them. New captures are added to the top of the pile. When you capture several cards at once, they must be placed on your pile in numerical order, with the lowest card on top. The top card of each player's capture pile is available to be captured by other players along with the face up cards on the table.
If you have a build on the table you are not allowed simply to drift; you must either add to your build or capture something.
A player who already has a build on the table may steal the top card of a player's capture pile to incorporate into the build, provided that the building player simultaneously adds a card to the build from hand. Example: Player A has a seven and two eights in hand; on the table is a build of 8's and a lone seven; the top card of player B's capture pile is an ace. Player A has various options:
  1. play his seven, steal player B's ace and add both to his build of eights;
  2. add one of his eights to his build;
  3. play one of his eights, capturing his build, the loose seven on the table, and the ace from player B's pile.
When there are two players, after both players have played their first ten cards there is another deal of ten cards each. In this second phase the rules are slightly different: players are always allowed to drift, even if they have a build on the table.
When all the cards have been played, whoever made the last capture takes whatever cards are left in the centre of the table.
The scores are as follows:
  • Player with most cards: 2 points (if tied the tying players get one point each)
  • For having at least five spades: 1 point
  • Two of spades: 1 point
  • Ten of diamonds: 2 points
  • Aces: 1 point each

Send your Real Story And Win Cash: Contest-2014













We have arranged a contest for our visitors.
Send us your Real Story/Love Story/ Ghost Story or any kinds of story as you like.
We will select the Best Five Story from there & give them reward.
Chosen will published on our site and more 9 popular site.
Contest period 27 January 2014 to 28 February 2014.
Don't forget to give us your name and number.

Rewards:  
1. 1st prize is 20 USD given via paypal.com / skrill.com ( Bkash.com if Bangladeshi User)
2. 2nd prize is 15 USD given via paypal.com / skrill.com ( Bkash.com if Bangladeshi User)
3. 3rd prize is 10 USD given via paypal.com / skrill.com ( Bkash.com if Bangladeshi User)
4. 4th prize is 8 USD given via paypal.com / skrill.com ( Bkash.com if Bangladeshi User) 
5. 5th prize is 5 USD given via paypal.com / skrill.com ( Bkash.com if Bangladeshi User)  

Anyone Can Send us story. 
Send Us your email now to secretstory@live.com

Thank You For being with us for a long three Years. 

5 Tips On Using Google AdSense To Make You Money


Google AdSense can be an absolute goldmine for anyone who is willing to invest some time in learning how to use it effectively. A lot of people who start using Google AdSense tend to get turned off by it within the first couple of months because they just don’t seem to be making the money that they had expected.
Arm yourself against making the typical newbie mistakes and read our tips below so that you’ll know just how you can make some good cash off of AdSense.

1. Where Does AdSense Make Sense?

Perhaps the biggest mistake that those who use AdSense make is that they throw ads on every type of website imaginable. Don’t waste your time, effort and ads on sites that won’t be bringing in the cash.
Let’s take a tech info website for example. If you run a site that provides high level tech advice, then there’s a very low chance that anyone visiting your site will bother with your AdSense ads. Why? Because these people just don’t generally click on those types of ads. They know about AdSense, and they didn’t come to your website for anything but the information written on your site. They want answers to a problem, and then they want to get out.
Let’s say you have a website that’s more geared towards sales, however. This would be a better type of site to have ads on as people will be far more likely to click on the advertisements you put up.
It may take a bit of trial and error since some niches tend to do better than others when it comes to these types of ads, but generally speaking, if your blog or website is about selling things, then AdSense will work better for you.

2. “SmartPricing:” Anything But Smart

Whenever possible, you have to avoid Google’s “SmartPricing” scheme. With SmartPricing, Google gives advertisers a discount based on how popular or “valuable” your website is. They tend to base this on your site’s click through ratio.
So if your website has a high click through ratio, then the perceived value of your site is high so then the cost per ad click is higher. If your click through ratio is low, however, the value of your site is “low” so you get less money per click. The difference between a SmartPriced site and a non-SmartPriced site can be anywhere from a couple cents to several dollars in difference.

One way to avoid this is to post your AdSense ads only on your older posts. Why? Because anyone who regularly visits your site isn’t going to click on your ads. If you post them on your older posts however, you’ll be able to possibly keep your click through ratio pretty high. There are a lot of resources out there about how you can change the coding of your website or blog to keep your ads only on your older posts.
Another way to avoid the dreaded SmartPricing is to display your ads to those who have landed on your page through a search engine only. You can again tailor your blog using the “function” file to change where the ads are displayed.

3. Choose The Best Keywords

Google is all about keywords, so in order to make the biggest profit you need to choose the best CPC keywords out there. You can use a number of great tools out there to help identify what the high paying keywords for your niche are, and there are several lists supplied for free, such as www.rumler.com.
Keywords also determine what kind of ads are going to show up on your website or blog. Nothing’s worse than visiting a website that’s cluttered with ads that don’t even make sense. Target your keywords so that you’ll be able to “influence” what types of ads will show up on your blog or site. Make sure that these keywords are on your website or blog entry, but BE CAREFUL. If the keyword density is too high, you WILL be penalized by Google and can even be tossed out of their AdSense program.
TIP: Read Google’s terms of service. Once you’re out of the program, you’re pretty much out for good. Follow the terms of service, stay in their good graces, and write great content so you’ll continue to get visitors who’ll click on your ads.

4. Choose Big Ads

AdSense advertisements come in a variety of formats, so you can tailor the formats to see which works best with your blog. Having an advertisement that looks good on your blog or site is important, but keep this in mind: the large 336×280 rectangle sized advertisements has long proven to give the best payout. Maybe this is because the ad is right in any visitors face, or maybe it’s because that size can display video ads (which are increasing in popularity). Either way, it may be a good idea to start out with an ad around that size.

5. Monitor Your Success

No matter what you do with your blog or website, you need to keep track of how successful your ads are doing. If you don’t monitor your ads, then you will ultimately fail. You’ll be able to pin point which ads work, which don’t, and over time you may discover that certain ads work best at certain times throughout the year while others work best at other times.
One of the best things that we can suggest is that you look at your top 1/5 of pages, and then you take a look at your bottom 1/5 of pages. Why are the top 1/5 of pages making more money? What are you doing right? Try to take what seems to be working with the top 1/5 of your pages and then incorporate those ideas and methods into the bottom 1/5.
You’ll also be able to quickly see whether or not your chosen keywords are making money. If your keywords aren’t working, change them up! You should always do a top keyword run at least once a week to make sure that your site is up to date and current.

How to Make Money With Google Adsense | Tips On How to Get Started and Setting Up your Adsense Account

I became an Adsense publisher in April of 2005 when Google’s Adsense was just 2 years old from being launched.
Adsense is definitely one of the hottest ways to earn passive income of the century. All a person needs to do is to create an AdSense account. Build a website with unique and original contents. It is so effective that not only individuals but businesses have started using GoogleAds for passive income as well. Before we discuss tips and tricks on how you can make the most of AdSense, let’s read the answer to a very important question.
What do the terms residual income and passive income imply?
The use of the word, passive does not mean that you will have to do entirely nothing to earn regular income. Rather it means that the amount of resources you spend on an activity is very little in comparison to the revenue it generates. For example, after posting an interesting/controversial/informative article, you might continue to receive visitors on your blog for more than a year. Remember, some topics provide more passive incomes than others. For example a fashion blog will be able to generate less passive income because of the rapid changes in styles. A fashion blogger will have to continuously have to update his/her blog to keep readers abreast with the latest developments in the world of style. On the other hand, blogs and websites on relatively stable subjects such as education, health and relationships are more likely to generate more passive income because of their evergreen nature. There are many issues that people discuss again and again and information related to which remains the same. Hence, readers may continue to come on a certain blogpost related to for years.
On the other hand, the term residual income refers to the fact that AdSense is not your primary source of income. In fact, it is a fraction of the income you derive from your online activities. For example, a blog that discusses nail art and simultaneously sells nail art supplies to its readers is likely to make AdSense display advertisements related to the subject. Hence, the blogger will have to streams of income – one from the income of the nail art supplies and the other from AdSense. Since, revenue generated from AdSense will only be a fraction of the revenue from the sale of the nail art it has been termed residual income.
How to Use AdSense in an Effective Way. Let’s look at the Holistic Approach
If you are planning to use AdSense as one of the sources of income, there are a few tips you could use to make your endeavors more effective.
1. Number of Websites/Blogs and their Genres
There are two extreme ways of earning with GoogleAds. Earn $100 with 1 blog or earn $20 from 5 blogs each. When it comes to choosing between the two, we recall the old adage; don’t put all your eggs in one basket. Yes, diversification is the key to success when it comes to earning residual income through AdSense.

Following are some of the benefits of diversification.
a. Having more than one blog/website will allow you to cover a wider range of topics. If you decide to run three blogs at a time, you may cover very distant genres of entrees such as health, fashion and travel. This will help you cover three unique sets of consumer markets, news items and products.
b. Some genres are better more effective at generating passive income than others. As discussed above, it is a great idea to invest resources in at least one website/blog that is sure to generate a small but steady stream of visitors and thus passive revenue. The other blogs/websites may be on topics that require regular updates.
2. Attraction Marketing to Increase your Website Traffic and build your list!
Attactraction marketing is a technique that’s used not only by those who sell products but also who help those who sell products. This is true for blogs/websites that provide visitors with information or free online services. A few examples of such websites that cater free email services, provide news updates and make downloadable content available for free.
Regardless of the revenue from GoogleAds being residual or not, it is imperative that you increase the traffic to your websites and blogs. The more people will visit your blog/website, the higher the number of clicks will be on GoogleAds (even if the percentage remains the same).
3. Update your Contents on a regular basis!
It is true that the older articles get, the more they are shared among readers and the stronger their presence on their internet grows. And the stronger its presence is, the more people visit it and the more revenue GoogleAds placed next to it earn. However, this situation is applicable to articles that have the potential to appeal to readers over a long period of time. A few categories such as health, education and relationships are better able to retain the longevity of their articles. Others however serve readers best with fresh content.

Hence, to be able to generate lots of traffic and remain in Google’s ‘good’ books, make sure that you continuously update your blogs/websites with the latest info on the topics the platforms are about.
4. Positioning AdSense
Perhaps the most important thing to do is to place GoogleAds on your website in a highly effective way.

There are three things that you must keep in mind when configuring the settings.
a. Size
The basic rule that you must follow when placing ads on your website/blog is that of camouflage. The aim of doing so isn’t to hide the advertisement but to make it look like a part of the website itself. Although doing so entirely isn’t possible, your effort is bound to cause a positive change and make the advertisement more in sync with the rest of the website.
GoogleAds come in three different sizes:
i. Large rectangle –336×280
ii. Medium rectangle – 300×250
iii. Wide skyscraper – 160×600

Choose the size that suits your blog/website best. One good way of figuring out the right size is to consider the dimensions of other graphics/tables that are present on your site. Also keep in mind the website’s template. The greater number of columns a website has, the lesser flexibility it will have for larger advertising boxes.
b. Color
Another factor that must be used to taken into consideration when placing ads on a site is its background color. You may employ one of the three techniques mentioned below to maximize the number of clicks GoogleAds on your website generate.

i. Blend – Choosing the color of the advertisement to be exactly that of website’s background will give it a very subtle attraction. It is best for visitors who are averse to advertisements.
ii. Complement – You may also choose one of the two or more colors that your website contains. For example if your blog is primarily blue with green accents, you may choose green as the color of the advertisement. This too will make it look like a part of the website and will appeal to a wide range of audience.
iii. Contrast – A rather wild but at times effective idea is to choose a color for the advertisement which is nowhere in the website. Doing so will make it very prominent. And if the advertisement is alluring enough, even the greatest skeptics will click on it.
c. Position
Yet another important factor that affects the probability of an advertisement getting clicked on is its positive relative to other content present on the site. While many experts suggest placing advertisements right at the top of blogs/websites, the rule isn’t applicable in very case. One relatively safe option is to place advertisements on the right hand side. Other than that, it is best that the psyche of the website’s visitors be kept in mind when position ads.

If the website talks about something serious such as health, it is preferable that the advertisement be placed at the bottom or the side of the website (these are just my recommendations because I also blog on health care office management). This way the website will get a chance to first build credibility with the visitors. On the other hand, if the website is relatively frivolous in nature, it is okay to position ads even right at the top.
5. Things to Avoid when Using AdSense
AdSense comes with a set of dos and don’ts. While religiously following the dos don’t forget the don’ts are almost equally important. One wrong move and your AdSense account can be frozen. Following are some of the most basic don’ts Google does not tolerate.
a. Clicking on Your own Website’s Ads
If you have been trying to act smart by clicking on your own website’s Google Ads, you are not only wasting your time but even jeopardizing your Google Ads account. Yes, Google clearly states in the guidelines it provides to those using AdSense that clicks ‘originating from your IP addresses or computers under your control’ on the ads is a violation of the terms and agreements you consented to. Hence, the violation of the agreement may lead to the termination of your AdSense account.

b. Asking Others to Click on GoogleAds
Yet another action that is prohibited by Google is to ‘request … end users to click on Ad’. Often bloggers request their fans to click on ads on their blog by clearly explaining their motive. Even if readers do fulfill such a request, their clicks will be considered invalid.

c. Placing Ads on Restricted Sites
Google forbids users from placing GoogleAds on restricted website such as those which contain adult content. Even if the clicks on such ads are valid, they are not going to earn you any revenue.

d. Publishing Competitors’ Advertisements
GoogleAds is not the only network of advertisements. Alternatives do exist such as Yahoo Publisher Network, Bidvertiser, Clicksor, InfoLinks and Project Wonder. It may occur to you that using more than one publishing networks may result in greater total revenue given the variety of ads the two or more than two networks will display on your website. However, such an arrangement does not. Even if smaller publishing networks may be okay with being on the same page with others, GoogleAds is not.

The Golden Question: When Will I Start Making Money From My Blog?

making money blogg
Making Money via blogging is often considered as a easy piece of cake. In fact, numerous bloggers starts their blog only to start making money. It’s not wrong to have the motives of earning from blog but what wrong is to expect money without any efforts (or rather I would say fewer efforts).
Now, some of you might raise their concerns and ask me: “Some are blogging from long time with a lot of efforts but still they are not making money, Why?”
Yes! I’ll be coming to each of these points through this article (& through the comments).
Most of the times when I do write a long post, I divide it in a mini index to give proper idea of what I’m going to write. So, here is the structure of this article.

Making Money From Your Blog

  • What’s your aim?
  • Reputation of Your Blog Among Google, Social Networks & Readers.
  • What are the ways to earn money from my blog?
  • How much do you invest in growth of your blog?
  • Golden Question – When Will I Start Making Money From My Blog?
Aim of Your Blog
What was your aim when you started blogging? Is it that you started out of your passion for writing informative and helpful articles or is it because you saw some random bloggers making some earning from blog?
If it is purely out of your passion, I will say, forget about the earning. Yes, forget about the earning and start building your blog better. Your passion will help you to start making money. And if you’ve started your blog purely for the purpose of earning some cash, then you’re not wrong at all. In fact, a lot of bloggers have same sort of aim when they begin blogging. But what you’ve to remember is, you still have to build a good blog to start making money.
So, my point here is, whatever could be the reason, you’re perfectly right from your side. The thing is you got to be serious and patient in both situations.
From Avi: Pawan is completely right and I agree with his point of view. What ever your aim may be, first you’ve to put your efforts to build a better blog. If you’ve a blog which is very popular and ranks well in it’s niche then you’re surely going to earn a lot of money. You don’t need to worry about making money at the initial stage because, once you’ve build up a great blog money will simply flow to your bank account from many ways.
Reputation of Your Blog
If you’ve started your blog recently then you’ll find it difficult to rank for most of the small keywords. There are already thousands of sites with better reputation and they won’t really allow you to overtake them so easily. In order to start earning from blog, you got to have a good reputation in front of Google (& lots of other search engines) & social networks. You must concentrate on building a reputation before thinking of earning some bucks from your blog.
Now, if you’ve a well-deserved reputation for your blog and finding difficulties in making money out of it then here are some questions that you should ask yourself.
  1. Do you’ve strong link building for your blog?
  2. Are you writing a paid post reviews genuinely?
  3. Which methods you checked out for earning? Why did they fail for you?
  4. Do you’ve a good social followers and readership?
Ask these questions to yourselves and try to get the answers. I will come to the answers of these questions in the later part of this article.

Ways of Making Money From Blog

There are several ways through which you can be making money from your blog. It goes like this: If you’re able to figure out what exactly is your niche and what exactly you need to target, you’ll be able to pin down some methods of building your reputation and thereby earning some hard cash.
Here are some examples of the kind of earnings that you can expect from different blog niches:
Niche – Blogging Tips, Make Money
Of all niches present, blogging tips and certain relative niches such as making money from marketing and SEO tips are most accepted niches by advertisers. If you could just roll your eyes for the moment on BuySellAds.com, you’ll find high number blogs with merely 50000 pageviews receiving advertisement offers. The other forms of advertisements for this type of niches are WordPress theme and plugin reviews, some social media or SEO tools reviews etc. Socialspark.com is one of the great sites which connect advertisers with publishers for paid reviews. Apart from these methods, you can be making money by placing a backlink, making affiliate sales and using your social profiles for promotion related activities.
Niche – Technology
It is one of the most popular niches and I’ve seen newbie bloggers opting for this. It has equal opportunity of getting advertisers such as the one I explained above. For technology related blogs, you’ll most probably receive offers to review software. Don’t turn them down directly! Take some time to do research and decide wisely.
Extras
In addition to these general ways of making money, there are numerous other ways of making money. One of the great examples is earning $5 from Fiverr. There are high numbers of sellers who are offering quality service for $5 and yet making 3-4 figures in dollars every month. There are some handful of internet marketers who are using landing pages and promoting products to earn affiliates earnings. What I’m trying to say is there are numerous ways of making money; you just need to understand and implement the methods properly.
Investment in Growth of Your Blog
How much you’re willing to invest or already investing in growth of your blog?
It’s always good to share the profit or put it all to giveaway some goodies. Make sure you ask them to do like, tweet, follow and +1 while conducting giveaways. In simple words, if you’re investing some amount in growth of your blog in it’s initial period, you’ll be getting good returns in the later stage.

When Will My Blog Start Making Money?

Yes! That was our original question and you might think that I’ve gone out of the topic. Actually, I wasn’t. I was giving you an idea of what does it take to earn from a blog.
Now, coming back to those four questions I asked earlier.
1. Do you’ve a strong link building for your blog?
If yes then you’re obviously going to earn good bucks by allowing company backlinks. If you don’t have good number of backlinks then you should to start building backlinks. Ultimately, such do-follow links are the ones which will pass their juice and get you Google PR. Once you’ve a good Google PR, you’ll start earning.
2. Are you writing paid reviews?
The question becomes important when you’ve strong readership and/or Google PageRank and social profiles. It is important to conduct a genuine review because your readers trust you for the information you’re providing. Don’t hesitate to mention cons or disadvantages. Also, try out some networks such as socialspark which provides opportunities for publishers by connecting a bridge between advertisers and publishers.
3. What are the methods you’re currently following to earn money from your blog?
If those methods are not making money, it’s time to put them to the rest for some time.  Start researching new methods of making money through your blog. For example, a blogger from blogging niche can definitely try out providing WordPress related services or logo services etc.
4. Do you’ve a good social followers and readership?
Try to build an excellent social followership around your blog. It is not good to rely completely on Google or any other search engine. Who knows when an update in their algorithm might just hit you hard! Try to build a community of readers around your blog. That’s the best way of keeping yourself on safer side.
May be, I’ve been stretching it a lot! Well, every blogger has its own speed and writing quality. As per my knowledge, you can definitely start earning good bucks once you’ve good PageRank, reasonable traffic and strong social profiles. The timeframe varies by niche to niche. For one of my Android blog, it took merely 4-5 months to build good environment and start earning whereas my another blog which is focused on blogging tips, guides, SEO tips & making money is progressing slowly and steadily.
It takes a lot of efforts to build a profitable blog. In fact, it also takes a lot of time to start making money from a blog. Don’t give up within a few months. Treat your blog as your favorite thing in this world, work hard to build it better and most importantly, “Love it”! :)

What is Search Engine Optimization?

Top 10 Google SEO Tips For 2013
SEO is the process of optimizing your webpage so that it receives free, unpaid or organic traffic from Search Engine. It is an incremental process and often consists of small modification  to your webpage.

10 SEO tips for Year 2013


1. Keyword in Domain name – If you are interested in some specific field like SEO make sure you include keyword in your domain for example seotips.com.
2. Keyword in Post Url- Always change your post permalink if there is no keyword in the Url, blogger and WordPress by default adds title as the permalink. If you don’t see title of the post in the Url, then you need to change your permalinks option.
 SEO Tips For 2013
3. Keywords in Title tag,headings, meta description  and in Body- Use at least one keyword in title tag, headings and meta description. Don’t use too many keywords in body, you can also use keywords in subheadings. If you are on WordPress self hosted blog you can use “WordPress SEO by Yoast” plugin to automate all above tasks.

4. Optimize Images- Add alt tags and title  in all of your images and make sure to optimize the size to cut the server load. For WordPress you can use Smust.it plugin to automate this task and for other platform you can use standalone software like Gimp or XnConvert. Reducing the image size without compromising its quality is called as lossless optimization and thus reduces the loading time of your website, Since Google has incorporated Site speed in ranking of Search Results.
5. Interlinking- Interlink all your related post, make sure your link contains keyword. Don’t link too deep and same keywords more than two times. If you are linking to other website (outbound links) always make sure that site you are linking to is a “Good Site”, don’t link your website to spam sites.
6. Optimize your Website/blog- It is  proven that decreasing the loading time of your website/blog is directly affects the number of visitors/pageview. Best practice is to not exceed 100k page size and reducing unnecessary scripts and meta tags from WebPage. You can use Google Page Speed tool to check your website speed and it also suggest what action should be taken to optimize website. To optimize  your Website you can use W3 Total Cache WordPress Plugin.
7. Submit your website/blog to Search Engine/Directories- Create Google Webmaster and Analytics account submit your website including sitemap, track your rankings and other details. Submit your website/blog to Bing and other Search Engine like Baidu, Yandex  etc. Listing your website in DMoz can take more than a year but if you succeed, then it will boast your overall ranking. If you can’t wait then go for Yahoo paid listing which charges around 299$. There are many web directories where you can list your website free of cost.
Click here to Submit your website to free and paid directory
8. Easy Navigation – Make sure user can navigate your website without any problem,include two sitemaps one for visitors and other for Search Engines. Use breadcrumbs for internal sitemaps and Xml sitemaps for Search Engines.

9. Quality Contents – Provide quality contents to your visitors, engage visitors and decrease bounce rate of your website. Don’t copy other’s work, write fresh contents,easy to read and primarily for your readers not for Search Engine.
Content is King But SEO is Queen
10. Social Network- Create Social Profile on various Social Network such as Facebook, Twitter, Google+, LinkedIn etc and daily share your post/article’s on these Social Network. Make sure you put your domain name in Social Network Profiles.
There are many SEO TIPS For 2013 But top ten are listed above, if you have any other tips you can share with us in the comments below. In mean while feel free to explore rest of our Blog.